Computer graphics

Results: 18453



#Item
71EDA221 Introduction to Computer Graphics  Seminar 2
 
  Tessellation & Interpolation

EDA221 Introduction to Computer Graphics Seminar 2
 
 Tessellation & Interpolation

Add to Reading List

Source URL: fileadmin.cs.lth.se

- Date: 2016-09-14 12:02:55
    72Locality-Sensitive Hashing Scheme Based on p-Stable Distributions Mayur Datar Department of Computer Science, Stanford University

    Locality-Sensitive Hashing Scheme Based on p-Stable Distributions Mayur Datar Department of Computer Science, Stanford University

    Add to Reading List

    Source URL: graphics.stanford.edu

    - Date: 2006-09-18 17:56:26
      73Martin Eisemann  Computer Graphics Lab, TU Braunschweig Thorsten Grosch

      Martin Eisemann Computer Graphics Lab, TU Braunschweig Thorsten Grosch

      Add to Reading List

      Source URL: ftp.cg.cs.tu-bs.de

      - Date: 2011-02-22 05:22:44
        74Variational Depth Superresolution using Example-Based Edge Representations David Ferstl, Matthias R¨uther and Horst Bischof Graz University of Technology Institute for Computer Graphics and Vision Inffeldgasse 16, 8010

        Variational Depth Superresolution using Example-Based Edge Representations David Ferstl, Matthias R¨uther and Horst Bischof Graz University of Technology Institute for Computer Graphics and Vision Inffeldgasse 16, 8010

        Add to Reading List

        Source URL: www.cv-foundation.org

        - Date: 2015-10-24 15:01:53
          75Semantically-Enriched 3D Models for Common-sense Knowledge Manolis Savva, Angel X.Chang, Pat Hanrahan Computer Science Department, Stanford University {msavva,angelx,hanrahan}@cs.stanford.edu  Abstract

          Semantically-Enriched 3D Models for Common-sense Knowledge Manolis Savva, Angel X.Chang, Pat Hanrahan Computer Science Department, Stanford University {msavva,angelx,hanrahan}@cs.stanford.edu Abstract

          Add to Reading List

          Source URL: graphics.stanford.edu

          - Date: 2015-04-23 19:27:30
            76On Being the Right Scale: Sizing Large Collections of 3D Models Manolis Savva, Angel X. Chang, Gilbert Bernstein, Christopher D. Manning, Pat Hanrahan Computer Science Department, Stanford University Figure 1: We use a p

            On Being the Right Scale: Sizing Large Collections of 3D Models Manolis Savva, Angel X. Chang, Gilbert Bernstein, Christopher D. Manning, Pat Hanrahan Computer Science Department, Stanford University Figure 1: We use a p

            Add to Reading List

            Source URL: graphics.stanford.edu

            - Date: 2014-09-17 01:40:52
              77EDA221 Introduction to Computer Graphics  Seminar 3
 
  Shaders

              EDA221 Introduction to Computer Graphics Seminar 3
 
 Shaders

              Add to Reading List

              Source URL: fileadmin.cs.lth.se

              - Date: 2016-09-21 11:20:48
                78EDA221 – Introduction to Computer Graphics, 2016  Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

                EDA221 – Introduction to Computer Graphics, 2016 Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

                Add to Reading List

                Source URL: fileadmin.cs.lth.se

                - Date: 2016-09-07 08:33:35
                  79EDA221 – Introduction to Computer Graphics, 2016  Assignment 5 – End Game In this concluding assignment you will apply techniques from previous assignments to a bigger, more unified context in the form of a game. By

                  EDA221 – Introduction to Computer Graphics, 2016 Assignment 5 – End Game In this concluding assignment you will apply techniques from previous assignments to a bigger, more unified context in the form of a game. By

                  Add to Reading List

                  Source URL: fileadmin.cs.lth.se

                  - Date: 2016-10-10 08:05:39
                    80EDA221 – Introduction to Computer Graphics, 2013  Assignment 4 – Water Shader In this assignment you will utilize previously earned shader techniques to create a water shader. Though fluid mechanics can be simulated

                    EDA221 – Introduction to Computer Graphics, 2013 Assignment 4 – Water Shader In this assignment you will utilize previously earned shader techniques to create a water shader. Though fluid mechanics can be simulated

                    Add to Reading List

                    Source URL: fileadmin.cs.lth.se

                    - Date: 2016-09-29 04:26:21